You begin each run with 4 health, bombs, and ropes, and must manoeuvre your way through an intimidating number of traps and enemies to the exit at the bottom of each floor. So it’s time to grab the trusty family whip and descend into the dangerous caverns below.Īt its core, Spelunky 2 is very similar to the original game. After months missing, Ana decides to journey into space in search of her parents, and finds a journal letting her know they are alive but lost in the depths of the moon’s caves. After seeing the face of the golden God while looking up at the moon, he decides to take his wife Tina on a rocket to investigate this further, leaving their daughter Ana behind. Our original Spelunking hero has spent the last 15 years building a family since his original treasure-filled adventure in the Cave of Olmec. Would the new enemies, traps, and stages work together in harmony to make each run unique? Would new mechanics ruin the simplicity of my first Roguelike love? With a hint of trepidation, and a handful of bombs and ropes, I was ready to explore the depths of Spelunky 2. Despite my anticipation, I was also worried. Upon hearing about the sequel, I was desperate to get more of my caving fix. The perfect platforming coupled with the random nature of each run hooked me hard, and thousands of hours later I had beaten the true final boss, done some speed runs, and maybe even died a few times along the way. There are few (if any) games that I’ve sunk more time into than Spelunky.
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